Affectable, java.lang.Cloneable, CMObject, java.lang.Comparable<CMObject>, Contingent, Environmental, Expireable, Modifiable, MsgListener, Physical, StatsAffecting, TickableAmmunition, AmmunitionWeapon, Armor, BodyToken, Book, CagedAnimal, ClanItem, Coins, Computer, Container, DeadBody, DeckOfCards, DoorKey, ElecPanel, Electronics, Exit, FalseLimb, Food, FuelConsumer, HandOfCards, InnKey, Item, Light, MagicDust, MiscMagic, MusicalInstrument, NavigableItem, PackagedItems, Pill, PlayingCard, Potion, PowerGenerator, PowerSource, PrepositionExit, RawMaterial, RecipesBook, RoomMap, Scroll, Shield, ShipDirectional, ShipEngine, ShipWarComponent, SiegableItem, Software, SpaceObject.SpaceGateway, TechComponent, Technical, Wand, WeaponAjarDoor, Apple, ArchonJournal, ArchonStaff, Arquebus, Asteroid, Backpack, BagOfEndlessness, BagOfHolding, BandedArmor, BardMap, BattleAxe, Bed, Boat, Broom, Cestus, ChainMailArmor, ChainMailVest, Chair, Claymore, ClimbableExit, CloseableContainer, Corpse, CubicGate, Dagger, DaggerOfVenom, DatabaseProgram, Dirk, Door, DragonClaw, Dress, DrowChainMailArmor, DrowDagger, DrowMace, DrowQuarterstaff, DrowSword, DruidicMonument, DwarfStar, EmissionScanProgram, EternityBarkArmor, EternityLeafArmor, EternityLeafShield, EternityQuarterstaff, FieldPlate, FlamingSword, FlyingExit, FullPlate, GapExit, GasGiant, Gate, Gem, GenAbsorbantShield, GenAirLock, GenAmmunition, GenArmor, GenBagOfEndlessness, GenBagOfHolding, GenBed, GenBelt, GenBlaster, GenBoardable, GenBoat, GenBoffWeapon, GenBook, GenBow, GenBussardCollector, GenCage, GenCaged, GenCageRideable, GenCannon, GenCaravan, GenCastle, GenChair, GenCigar, GenClanApron, GenClanArmor, GenClanCard, GenClanCastle, GenClanCommonContainer, GenClanCommonItem, GenClanConcierge, GenClanContainer, GenClanDonationList, GenClanFlag, GenClanItem, GenClanPamphlet, GenClanSailorsCap, GenClanSpecialItem, GenClanTabbard, GenCloak, GenCoins, GenCompBattery, GenCompEnviroSystem, GenCompGenerator, GenCompLauncher, GenComputerConsole, GenContainer, GenCorpse, GenCurtain, GenDeflectionShield, GenDice, GenDisruptor, GenDisruptor2, GenDissertation, GenDoor, GenDress, GenDrink, GenEarring, GenEclipseField, GenElecCompItem, GenElecCompSensor, GenElecContainer, GenElecItem, GenElecPanel, GenElecWeapon, GenEmptyDrink, GenEnergyShield, GenExit, GenFatWallpaper, GenFixture, GenFood, GenFoodResource, GenFountain, GenFuellessGenerator, GenFurniture, GenGangline, GenGiftContainer, GenGrapples, GenGraviticSensor, GenGun, GenHandBow, GenInstrument, GenIntegrityShield, GenItem, GenJournal, GenKey, GenKineticField, GenLantern, GenLaserGun, GenLasso, GenLawBook, GenLightSource, GenLightSwitch, GenLimb, GenLiquidResource, GenMagicInstrument, GenMap, GenMirror, GenMobilePortal, GenMultiPotion, GenMutingField, GenNavigableBoardable, GenNet, GenPackagedItems, GenPackagedStack, GenPackagedVariety, GenPants, GenPaper, GenPerfume, GenPersonalShield, GenPhaser, GenPhaser2, GenPiano, GenPill, GenPipe, GenPlayerBook, GenPlayingCard, GenPortal, GenPotion, GenPowder, GenQuestBoard, GenReadable, GenRecipe, GenReflectionShield, GenResource, GenRideable, GenRuinedItem, GenSailingShip, GenScale, GenScroll, GenShield, GenShipDampener, GenShipEngine, GenShipGravityGen, GenShipInertialBattery, GenShipOpticalSensor, GenShipPanel, GenShipProgram, GenShipShieldGenerator, GenShipThruster, GenShipViewScreen, GenShipWeapon, GenShipWindow, GenShirt, GenShoes, GenSiegableBoardable, GenSiegeWeapon, GenSling, GenSmartTorpedo, GenSoftware, GenSolarGenerator, GenSonicGun, GenSpaceBody, GenSpaceDrive, GenSpaceShip, GenSpaceTech, GenSpear, GenStaff, GenStealthShield, GenStove, GenSuperPill, GenTable, GenTechItem, GenTent, GenThinArmor, GenTickerShield, GenTitle, GenTorpedo, GenTriCorder, GenTub, GenWallpaper, GenWand, GenWater, GenWaterPowerGenerator, GenWeapon, GenWindGenerator, GenWormhole, Glaive, GlovesSpeed, GlowingMageArmor, GoodyBag, Grate, GreatHelm, Halberd, Hat, Hat_Intelligence, HealthScanProgram, Helmet, HerbChest, HiddenClosedDoorway, HiddenWalkway, HideArmor, HoleInTheGround, HolyAvenger, Hood, HorseCart, Impassable, Ingredients, Javelin, Katana, Lantern, LargeChest, LargeSack, LeatherArmor, LeatherBoots, LeatherBracers, LeatherCap, LeatherGauntlets, LifeFountain, LifeScanProgram, LightSource, LockableContainer, LockedDoor, LockedGate, Longsword, Mace, ManualAdvancement, ManualArchon, ManualClasses, MassiveStar, MetalBracers, MichaelsMithrilChain, Moonlet, NamedRedirectable, Natural, NeedleChest, NeedleDoor, OilFlask, Open, OpenDescriptable, OpenNameable, OpenPrepositional, PaddedArmor, Pan, Pants, Parchment, PitOpen, PortableHole, Pot, PracticePoint, Quarterstaff, QuestPoint, Rapier, Ration, Ring, Ring_Ornamental, Ring_Protection, RingMail, RingOfColdProtection, RingOfElectricity, RingOfFortitude, RingOfJustice, RingOfMagicResistance, Robes, RocketShipProgram, Ruler, Sabre, ScaleMail, Scimitar, ScrollSpell, SeaMap, ShieldWeapon, ShipDiagProgram, ShipNavProgram, ShipSensorProgram, ShipTacticalProgram, ShipTelnetProgram, Shirt, Shoes, Shortsword, Sickle, Skyway, SmallChest, SmallDagger, SmallHammer, SmallMace, SmallSack, Spear, SplintMail, Spring, Staff, Star, StdArmor, StdBoardable, StdBoffWeapon, StdBook, StdBow, StdCage, StdCageRideable, StdClanApron, StdClanArmor, StdClanCard, StdClanCommonContainer, StdClanCommonItem, StdClanConcierge, StdClanContainer, StdClanDonationList, StdClanFlag, StdClanItem, StdClanPamphlet, StdClanSailorsCap, StdClanSpecialItem, StdClanTabbard, StdClosedDoorway, StdCoins, StdCompBattery, StdCompFuelConsumer, StdCompFuellessGenerator, StdCompGenerator, StdCompLauncher, StdCompPanel, StdComputerConsole, StdContainer, StdContainerWrapper, StdDeckOfCards, StdDice, StdDissertation, StdDrink, StdElecCompContainer, StdElecCompItem, StdElecCompSensor, StdElecContainer, StdElecItem, StdElecPanel, StdElecWeapon, StdExit, StdFood, StdGrapples, StdGun, StdHandOfCards, StdInnKey, StdItem, StdItemWrapper, StdJournal, StdKey, StdLasso, StdLawBook, StdLimb, StdLockedDoorway, StdMap, StdNavigableBoardable, StdNet, StdOpenDoorway, StdPaper, StdPerfume, StdPersonalShield, StdPill, StdPlayerBook, StdPlayingCard, StdPortal, StdPortalWrapper, StdPotion, StdPowder, StdProgram, StdQuestBoard, StdRideable, StdRideableWrapper, StdScroll, StdShield, StdShipDampener, StdShipEngine, StdShipFuellessThruster, StdShipGravityGen, StdShipInertialBattery, StdShipShieldGenerator, StdShipThruster, StdShipWeapon, StdSiegableBoardable, StdSiegeWeapon, StdSling, StdSmartTorpedo, StdSmokable, StdSpaceBody, StdSpaceTech, StdSpaceTechWeapon, StdSpear, StdTechItem, StdThinArmor, StdThinItem, StdTitle, StdTorpedo, StdTriCorder, StdTub, StdWand, StdWeapon, StdWormhole, SteelGauntlets, Stiletto, StuddedLeatherArmor, Sword, ThreadbareRobes, ThrowingStone, Torch, TrainingSession, TrappedChest, TrappedDoor, TrappedLockedDoor, Trident, TwoHandedSword, UnseenWalkway, WalkingBoots, Wand_Advancement, Wand_Fire, Wand_Nourishment, WandArchon, WarHammer, Waterskin, Whip, Wineskinpublic interface Readable extends Physical
PhysicalidConverterSTATUS_AFFECT, STATUS_ALIVE, STATUS_BEHAVIOR, STATUS_CLASS, STATUS_DEAD, STATUS_END, STATUS_FIGHT, STATUS_MISC, STATUS_MISC2, STATUS_MISC3, STATUS_MISC4, STATUS_MISC5, STATUS_MISC6, STATUS_MISC7, STATUS_NOT, STATUS_OTHER, STATUS_RACE, STATUS_REBIRTH, STATUS_SCRIPT, STATUS_START, STATUS_WEATHER, TICKID_AREA, TICKID_BALLISTICK, TICKID_CLAN, TICKID_CLANITEM, TICKID_DEADBODY_DECAY, TICKID_ELECTRONICS, TICKID_EMAIL, TICKID_EVENT, TICKID_EXIT_BEHAVIOR, TICKID_EXIT_REOPEN, TICKID_ITEM_BEHAVIOR, TICKID_ITEM_BOUNCEBACK, TICKID_LIGHT_FLICKERS, TICKID_LIVEAUCTION, TICKID_LONGERMASK, TICKID_MISCELLANEOUS, TICKID_MOB, TICKID_PROPERTY_SPECIAL, TICKID_QUEST, TICKID_READYTOSTOP, TICKID_ROOM_BEHAVIOR, TICKID_ROOM_ITEM_REJUV, TICKID_SHORTERMASK, TICKID_SOLITARYMASK, TICKID_SPECIALCOMBAT, TICKID_SPECIALMANEUVER, TICKID_SPELL_AFFECT, TICKID_SUPPORT, TICKID_TIMEAUCTION, TICKID_TRAP_DESTRUCTION, TICKID_TRAP_RESET| Modifier and Type | Method | Description | 
|---|---|---|
| boolean | isReadable() | Returns whether this thing is readable when the player uses the READ command
 and targets it. | 
| java.lang.String | readableText() | For things that are readable, this returns the readable string
 for this thing. | 
| void | setReadable(boolean isTrue) | Returns whether this thing is readable when the player uses the READ command
 and targets it. | 
| void | setReadableText(java.lang.String text) | For things that are readable, this set the readable string
 for this thing. | 
addEffect, addNonUninvokableEffect, basePhyStats, delAllEffects, delEffect, eachEffect, effects, fetchEffect, fetchEffect, numEffects, phyStats, recoverPhyStats, setBasePhyStatscopyOf, ID, initializeClass, newInstanceamDestroyed, destroy, isSavable, setSavabledescription, displayText, image, isGeneric, L, maxRange, minRange, miscTextFormat, Name, rawImage, sameAs, setDescription, setDisplayText, setImage, setMiscText, setName, textexpirationDate, setExpirationDategetSaveStatIndex, getStat, getStatCodes, isStat, setStatexecuteMsg, okMessagedescription, displayText, genericName, nameaffectCharState, affectCharStats, affectPhyStatsgetTickStatus, name, tickjava.lang.String readableText()
isReadable(), 
setReadable(boolean), 
setReadableText(String)boolean isReadable()
readableText(), 
setReadable(boolean), 
setReadableText(String)void setReadable(boolean isTrue)
isTrue - true if the thing is readable, and false otherwisereadableText(), 
isReadable(), 
setReadableText(String)void setReadableText(java.lang.String text)
text - the readable textisReadable(), 
setReadable(boolean), 
readableText()