Affectable, Behavable, java.lang.Cloneable, CMObject, java.lang.Comparable<CMObject>, Contingent, DBIdentifiable, Environmental, Expireable, Item, Modifiable, MsgListener, Physical, PhysicalAgent, Readable, Rider, StatsAffecting, Tickable, Weapon, WearableArchonStaff, Arquebus, BattleAxe, Broom, Cestus, Claymore, Dagger, DaggerOfVenom, Dirk, DragonClaw, DrowDagger, DrowMace, DrowQuarterstaff, DrowSword, EternityQuarterstaff, FlamingSword, GenBoffWeapon, GenBow, GenCannon, GenGun, GenHandBow, GenLasso, GenNet, GenSiegeWeapon, GenSling, GenSpear, GenStaff, GenWeapon, Glaive, Halberd, HolyAvenger, Javelin, Katana, Longsword, Mace, Natural, Quarterstaff, Rapier, Ruler, Sabre, Scimitar, ShieldWeapon, Shortsword, Sickle, SmallDagger, SmallHammer, SmallMace, Spear, Staff, StdBoffWeapon, StdBow, StdGun, StdLasso, StdNet, StdSiegeWeapon, StdSling, StdSpear, StdWeapon, Stiletto, Sword, ThrowingStone, Trident, TwoHandedSword, WarHammer, Whippublic interface AmmunitionWeapon extends Weapon
Wearable.CODESidConverterSTATUS_AFFECT, STATUS_ALIVE, STATUS_BEHAVIOR, STATUS_CLASS, STATUS_DEAD, STATUS_END, STATUS_FIGHT, STATUS_MISC, STATUS_MISC2, STATUS_MISC3, STATUS_MISC4, STATUS_MISC5, STATUS_MISC6, STATUS_MISC7, STATUS_NOT, STATUS_OTHER, STATUS_RACE, STATUS_REBIRTH, STATUS_SCRIPT, STATUS_START, STATUS_WEATHER, TICKID_AREA, TICKID_BALLISTICK, TICKID_CLAN, TICKID_CLANITEM, TICKID_DEADBODY_DECAY, TICKID_ELECTRONICS, TICKID_EMAIL, TICKID_EVENT, TICKID_EXIT_BEHAVIOR, TICKID_EXIT_REOPEN, TICKID_ITEM_BEHAVIOR, TICKID_ITEM_BOUNCEBACK, TICKID_LIGHT_FLICKERS, TICKID_LIVEAUCTION, TICKID_LONGERMASK, TICKID_MISCELLANEOUS, TICKID_MOB, TICKID_PROPERTY_SPECIAL, TICKID_QUEST, TICKID_READYTOSTOP, TICKID_ROOM_BEHAVIOR, TICKID_ROOM_ITEM_REJUV, TICKID_SHORTERMASK, TICKID_SOLITARYMASK, TICKID_SPECIALCOMBAT, TICKID_SPECIALMANEUVER, TICKID_SPELL_AFFECT, TICKID_SUPPORT, TICKID_TIMEAUCTION, TICKID_TRAP_DESTRUCTION, TICKID_TRAP_RESETCLASS_AXE, CLASS_BLUNT, CLASS_DAGGER, CLASS_DESCS, CLASS_EDGED, CLASS_FLAILED, CLASS_HAMMER, CLASS_NATURAL, CLASS_POLEARM, CLASS_RANGED, CLASS_STAFF, CLASS_SWORD, CLASS_THROWN, MASK_MAXRANGEBITS, MASK_MAXRANGEFLAG, MASK_MAXRANGESHFT, MASK_MAXRANGEZERO, MASK_MINRANGEBITS, MASK_MINRANGEFLAG, MASK_MINRANGESHFT, MASK_MINRANGEZERO, MASK_MOAMMOBITS, MASK_MOAMMOFLAG, MASK_MOAMMOSHFT, MASK_MOAMMOZERO, MSG_TYPE_MAP, TYPE_BASHING, TYPE_BURNING, TYPE_BURSTING, TYPE_CORRUPTING, TYPE_DESCS, TYPE_DISRUPTING, TYPE_FROSTING, TYPE_GASSING, TYPE_LASERING, TYPE_MELTING, TYPE_MSG_MAP, TYPE_NATURAL, TYPE_PIERCING, TYPE_SCRAPING, TYPE_SHOOT, TYPE_SLASHING, TYPE_SONICING, TYPE_STRIKING, TYPE_STULTIFYINGDEFAULT_WORN_CODES, DEFAULT_WORN_DEPENDENCYGRID, DEFAULT_WORN_DESCS, DEFAULT_WORN_ORDER, DEFAULT_WORN_USUAL_NAMES, DEFAULT_WORN_WEIGHT_POINTS, DEFAULT_WORN_WEIGHTS, FILTER_ANY, FILTER_MOBINVONLY, FILTER_ROOMONLY, FILTER_UNWORNONLY, FILTER_WORNONLY, HIGHEST_WORN_CODE, IN_INVENTORY, WORN_ABOUT_BODY, WORN_ARMS, WORN_BACK, WORN_EARS, WORN_EYES, WORN_FEET, WORN_FLOATING_NEARBY, WORN_HANDS, WORN_HEAD, WORN_HELD, WORN_LEFT_FINGER, WORN_LEFT_WRIST, WORN_LEGS, WORN_MOUTH, WORN_NECK, WORN_RIGHT_FINGER, WORN_RIGHT_WRIST, WORN_TORSO, WORN_WAIST, WORN_WIELD| Modifier and Type | Method | Description | 
|---|---|---|
| int | ammunitionCapacity() | The current adjected maximum amount of Units of ammunition which can be loaded
 into this weapon. | 
| int | ammunitionRemaining() | The amount of Units of ammunition loaded into this weapon. | 
| java.lang.String | ammunitionType() | The type/class of ammunition required by this weapon. | 
| boolean | isFreeStanding() | Returns true if the weapon is a free-standing missile weapon, meaning
 it can be loaded and fired from the ground, like a siege weapon/catapult. | 
| int | rawAmmunitionCapacity() | The base unadjusted maximum amount of Units of ammunition which can be loaded
 into this weapon. | 
| boolean | requiresAmmunition() | Returns true if the weapon requires ammunition, ever. | 
| void | setAmmoCapacity(int amount) | Sets the maximum amount of Units of ammunition which can be loaded into this weapon. | 
| void | setAmmoRemaining(int amount) | Sets the amount of Units of ammunition loaded into this weapon. | 
| void | setAmmunitionType(java.lang.String ammo) | Sets the type/class of ammunition required by this weapon. | 
addEffect, addNonUninvokableEffect, basePhyStats, delAllEffects, delEffect, eachEffect, effects, fetchEffect, fetchEffect, numEffects, phyStats, recoverPhyStats, setBasePhyStatsaddBehavior, addScript, behaviors, delAllBehaviors, delAllScripts, delBehavior, delScript, eachBehavior, eachScript, fetchBehavior, fetchBehavior, fetchScript, numBehaviors, numScripts, scriptscopyOf, ID, initializeClass, newInstanceamDestroyed, destroy, isSavable, setSavablecanSaveDatabaseID, databaseID, setDatabaseIDdescription, displayText, image, isGeneric, L, maxRange, minRange, miscTextFormat, Name, rawImage, sameAs, setDescription, setDisplayText, setImage, setMiscText, setName, textexpirationDate, setExpirationDatebaseGoldValue, container, material, numberOfItems, owner, rawSecretIdentity, recursiveWeight, removeFromOwnerContainer, secretIdentity, setBaseValue, setContainer, setMaterial, setOwner, setSecretIdentity, setUsesRemaining, stopTicking, subjectToWearAndTear, ultimateContainer, usesRemaining, valuegetSaveStatIndex, getStat, getStatCodes, isStat, setStatexecuteMsg, okMessagedescription, displayText, genericName, nameisReadable, readableText, setReadable, setReadableTextaffectCharState, affectCharStats, affectPhyStatsgetTickStatus, name, tickgetRanges, hitString, missString, setRanges, setWeaponClassification, setWeaponDamageType, weaponClassification, weaponDamageTypeamBeingWornProperly, amWearingAt, canWear, compareProperLocations, fitsOn, rawLogicalAnd, rawProperLocationBitmap, rawWornCode, setRawLogicalAnd, setRawProperLocationBitmap, setRawWornCode, unWear, wearAt, wearEvenIfImpossible, wearIfPossible, wearIfPossible, whereCantWearboolean requiresAmmunition()
void setAmmunitionType(java.lang.String ammo)
ammo - the ammunition type stringAmmunition.setAmmunitionType(String), 
ammunitionType()java.lang.String ammunitionType()
Ammunition.ammunitionType(), 
setAmmunitionType(String)int ammunitionRemaining()
setAmmoRemaining(int)void setAmmoRemaining(int amount)
amount - the number of units of ammunitionammunitionRemaining()int ammunitionCapacity()
setAmmoCapacity(int), 
rawAmmunitionCapacity()int rawAmmunitionCapacity()
setAmmoCapacity(int), 
ammunitionCapacity()void setAmmoCapacity(int amount)
amount - the max number of units of ammunition that can be loadedammunitionCapacity(), 
rawAmmunitionCapacity()boolean isFreeStanding()